9/3/2023 0 Comments The deep ones skyrimWith a game that big, missteps aren’t measured in hours or days, but scale to weeks and months. Games like Skyrim take a few years to make, even moving as efficiently as possible. We need high bang-for-buck on everything we do. Production methodologies, tech and tools, workflow, pipeline - it’s all informed by a need for efficiency. The games are big! This influences everything we do at the studio. When you play a Bethesda game (or when you work on one) you know this going in. Scope isn't a random attribute of our games it’s a major feature. You couldn't boil Skyrim down to a six-hour game and expect to provide the same experience. It’s an integral part of our games and our DNA as a studio. If you've played or read about Skyrim, Fallout 3 or any of our other open-world games, scope is a big part of them. Let's begin with a pretty simple observation: our games are big.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |